Creating a display

Fire up your text editor — it's time to write our first lines of code.

For Wayland clients

Connecting to a Wayland server and creating a wl_display to manage the connection's state is quite easy:

#include <stdio.h>
#include <wayland-client.h>

int
main(int argc, char *argv[])
{
    struct wl_display *display = wl_display_connect(NULL);
    if (!display) {
        fprintf(stderr, "Failed to connect to Wayland display.\n");
        return 1;
    }
    fprintf(stderr, "Connection established!\n");

    wl_display_disconnect(display);
    return 0;
}

Let's compile and run this program. Assuming you're using a Wayland compositor as you read this, the result should look like this:

$ cc -o client client.c -lwayland-client
$ ./client
Connection established!

wl_display_connect is the most common way for clients to establish a Wayland connection. The signature is:

struct wl_display *wl_display_connect(const char *name);

The "name" argument is the name of the Wayland display, which is typically "wayland-0". You can swap the NULL for this in our test client and try for yourself — it's likely to work. This corresponds to the name of a Unix socket in $XDG_RUNTIME_DIR. NULL is preferred, however, in which case libwayland will:

  1. If $WAYLAND_DISPLAY is set, attempt to connect to $XDG_RUNTIME_DIR/$WAYLAND_DISPLAY
  2. Otherwise, attempt to connect to $XDG_RUNTIME_DIR/wayland-0
  3. Otherwise, fail :(

This allows users to specify the Wayland display they want to run their clients on by setting $WAYLAND_DISPLAY to the desired display. If you have more complex requirements, you can also establish the connection yourself and create a Wayland display from a file descriptor:

struct wl_display *wl_display_connect_to_fd(int fd);

You can also obtain the file descriptor that the wl_display is using via wl_display_get_fd, regardless of how you created the display.

int wl_display_get_fd(struct wl_display *display);

For Wayland servers

The process is fairly simple for servers as well. The creation of the display and binding to a socket are separate, to give you time to configure the display before any clients are able to connect to it. Here's another minimal example program:

#include <stdio.h>
#include <wayland-server.h>

int
main(int argc, char *argv[])
{
    struct wl_display *display = wl_display_create();
    if (!display) {
        fprintf(stderr, "Unable to create Wayland display.\n");
        return 1;
    }

    const char *socket = wl_display_add_socket_auto(display);
    if (!socket) {
        fprintf(stderr, "Unable to add socket to Wayland display.\n");
        return 1;
    }

    fprintf(stderr, "Running Wayland display on %s\n", socket);
    wl_display_run(display);

    wl_display_destroy(display);
    return 0;
}

Let's compile and run this, too:

$ cc -o server server.c -lwayland-server
$ ./server &
Running Wayland display on wayland-1
$ WAYLAND_DISPLAY=wayland-1 ./client
Connection established!

Using wl_display_add_socket_auto will allow libwayland to decide the name for the display automatically, which defaults to wayland-0, or wayland-$n, depending on whether any other Wayland compositors have sockets in $XDG_RUNTIME_DIR. However, as with the client, you have some other options for configuring the display:

int wl_display_add_socket(struct wl_display *display, const char *name);

int wl_display_add_socket_fd(struct wl_display *display, int sock_fd);

After adding the socket, calling wl_display_run will run libwayland's internal event loop and block until wl_display_terminate is called. What's this event loop? Turn the page and find out!